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Chris Keller's avatar

It seems these trends also showcase a significant shift from learning to entertaining as my overly simplistic generalization is that most games are consuming attention without teaching and improving people's lives. I for one am searching for examples of how gaming is improving society at large?

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Daniel Jacoby's avatar

Another great article. I wonder if there’s a Substack model that could follow something similar: normal newsletters are free but you add something gamified behind a paywall.

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