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David Kim's avatar

I spent years in both games and films. I see AI adoption happening in gaming much faster than in films because it’s essentially software development and customer support—two areas where AI can make a huge difference.

The challenge in films is that a big chunk of the costs comes from talent—producers, writers, actors, and directors are all well compensated and unionized. Until there are alternative means for them to be paid, such as thru the licensing of their likeness or style, they will reject the use of AI to simulate them or their work.

In terms of live action film, the output from Gen AI is underwhelming. At least for now. Until we as consumers get a place where we embrace Lil Miquela style characters or rendering power becomes significantly better to the point of life-like, the need for human actors will persist.

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Rojelio Ramos's avatar

Yes to spend $1K or less on a movie or game is awesome. The drawback, will your movie get exposure? Exposure will cost extra. When games and movies get really cheap to make you could see up to 10,000,000+ made everyday. So pretty much you’re going into AI content for your own pleasure or twisted taste. This takes me to my next point “Blue Ocean Strategy” - read the book.

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