14 Comments
May 9Liked by Andrew Chen

super fun

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thank you! Need to find more things to work on together :)

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May 10Liked by Andrew Chen

Congratulations, Andrew! This looks like you doubling down on your strengths and it's going to be great for everyone in the ecosystem!

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Appreciate you!

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May 9Liked by Andrew Chen

I read each post with anticipation. Thank you for sharing.

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love working together and congrats on everything! Lots of exciting news at Azra. An honor to be able to partner up

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I'm an avid gamer and it's not the future of the metaverse that excites me. It's how new communities like Roblox converge a generation at the intersection of things like entrepreneurship and coding. Roblox might be down today, but that level of immersion is hard to find elsewhere when you're with your peers creating.

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Roblox is an incredible product that had an amazing trajectory. We were lucky to be able to invest in Dave and the team there

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Andrew, loved reading about your journey at a16z and your deep dive into gaming and AI. It's super interesting how AI is set to revolutionize game development and player experiences. I'd love to know your perspective on whether AI can have a similar transformative effect in other interactive areas and for a broader audience, like social commerce? Excited to see where your insights lead! Thank you!

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May 9Liked by Andrew Chen

Congrats, Andrew! We applied right away to SPEEDRUN! Hope you guys will join us in our journey to support Gen Z with behavioral skills with an amazingly fun modular serious game platform!

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Congratulations! Sounds like you've had quite the ride these past years

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The convergence of arts and tech with the power of AI has so much potential if we can sort out the challenges and rethink what these categories mean.

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were you a big gamer before you decided to go deeper in the industry?

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Following you for all six. Arts and Entertainment is 800 billion. K-12 is 500 billion. Digital art and now Gen AI. Imagine 4 billion owners of smart devices that can be their own creators. Now throw in gamification plus Web2/3 ownership. 99.955 % can't imagine what they can't see.

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